05/05/2018

The design philosophy of Winterfall is systems over content, because where content feeds gameplay, systems generate it. So we've spent a lot of time on back-end work for all kinds of systems and today, I'd like to get back on one system I've mentioned in the past and whose mechanics finally got comp...

04/04/2018

From lost remnants of the Old Kingdom, scattered through the Open World, you will collect Remembrance, the primary resource in Winterfall.

The RPG & Development mechanics of Winterfall hinge on that very value: as the elucidating the past is the core of Winterfall, you will use Remembrance to recall...

14/08/2017

Hello folks and thank you for tuning in to this blog update, the first in a long time, after some crazy busy months this first part of the year.

As ever, accommodating the development needs of a game like Winterfall when you've got all the obligations and responsibilities of regular life, tends to be...

11/02/2017

Going to be telling you a little bit today about the work that's been up with Winterfall recently and where things are going. It'll allow a bit of further direct insight into how the game is meant to work in actual practice, at least the part dealing with "Wilderness Adventures". 

Conditions & Emotio...

15/01/2017

Lately I've been coming across a lot of indiedev porn inspired by the whole coaching movement where it's all about loud common sense, aggressive positivity, raging self-affirmation and catchy words like soul, purpose, life hack and things like that. I don't believe in that stuff all that much becaus...

28/11/2016

Welcome to this new dev blog and installment of ScreenshotSaturday,

Thanks to deep improvements in the worldbuilding workflow, the goal of building immense environments with great explorability, great density of decor and a complete hand-built feel (as opposed to the "no personality" feel common with...

24/10/2016

Welcome to part 2 of this Dev Blog #3. With a rather eventful September, offering contacts and future opportunities through established industry names, October has in turn been a rather challenging month where a lot of external things got in the way and progress was slowed a fair bit. This is the in...

02/10/2016

 This month kicked ass almost like this!

What a month! Indie game dev, especially for a project as generally ambitious, done in such conditions (details on that particular aspect someday), is clearly a rollercoaster. Between the highs and the lows, the roadblocks and frustrations, all the demanding w...

28/08/2016

Illustrations by Filip "Skvor" Storch

While a fair bit has been presented concerning Winterfall's gameplay, not much has yet been said about the universe that awaits the player. The time has become to begin filling that lack so that you may better imagine what adventures and possibilities await you i...

23/08/2016

Dev Blog #2

Here is the second installment of our Dev Blog updates, where it's time to talk Winterfall!

August has been an interesting month for sure, during which a fair bit has been done on some exciting features.

As I previously explained, Winterfall is not a "concept" but is in fact well into devel...

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