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    Dev Blog #3 - The World of Winterfall, a design overview

    Dev Blog #3 - The World of Winterfall, a design overview

    Illustrations by Filip "Skvor" Storch While a fair bit has been presented concerning Winterfall's gameplay, not much has yet been said about the universe that awaits the player. The time has become to begin filling that lack so that you may better imagine what adventures and possibilities await you in Winterfall. In this first of a series of post, we will talk of some of the underlying concepts and notions behind the world of Winterfall. The world of Winterfall is set in a fi
    Dev Blog #2 - August Progress & Design Musings

    Dev Blog #2 - August Progress & Design Musings

    Dev Blog #2 Here is the second installment of our Dev Blog updates, where it's time to talk Winterfall! August has been an interesting month for sure, during which a fair bit has been done on some exciting features. As I previously explained, Winterfall is not a "concept" but is in fact well into development or, shall we say, well into re-development. Indeed, early in 2015, several systems were already playable and quite functional. Combat, survival, horse-riding and jousting
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