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Monday Dev Update #10


To secure and speed up the release pace, and minimize the occurrence of delays, you can support us on Patreon at

This week, we'd like to thank our new Patron, Noira Fayn. Noira has been an amazing modder for Mass Effect and Dragon Age. So we're honoured to receive her patronage.

This past week was spent continuing the development work on the aspect of the 4x Mechanics pertaining to Region Cells. We finished implementing the Surveying logic and making adjustments and behaviour fixes, as well as general fixes to the Cell Content spawn placeholders.

The primary objects that were taken care of this week were the Ambush incident and the Patrol incident.

You can watch them play out in this commented Dev Snippet:

Still Pending Fixes (low priority items at the moment)

  • After Boss Bot spawn, all bot spawns in subsequent waves are Boss Bots

  • Add and configure Interaction Goal, Defeat All goal and Protect Goal

  • Finish fixing timing Issues on the remaining Combat Attacks (inputs 3 4 9 and 10)

  • Fix Sprint's Stamina Cost & Passage of Time

  • Camera Tweaks & Small UI Fixes

  • Implement basic "Monsters" for Cloudedness Hazard

And as usual, you can:

Thank you very much!


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