Monday Dev Update #11
Greetings,
To secure and speed up the release pace, and minimize the occurrence of delays, you can support us on Patreon at https://www.patreon.com/winterfallgame
Last week, we skipped the Monday Update because we were still embroiled in the same tasks described the week before and did not get to make considerable progress. There was little point to going over the same stuff again just for a couple dev items.
Thankfully, the latest week was not as plodding and we managed to take care of a number of features to keep improving the system. Should there be no accident this week, we'll come out of it with the Survey/Incidents system fully functional in its core form.
The system now features the following types of Incidents according to the following logic:
Animal Spawn
Animal Spawn occurs at the lowest Notice level (0-1)
An unaware animal or critter wanders by into the player's environment
It offers the player an opportunity to ambush the animal
Pending: Some animals may alert their environment if they detect the player before he does
Tracks Spawn
Tracks spawn occurs at the next Notice Level (2-3)
The player can hold F near a Track to Inspect it
The next Track will spawn, the player can seek it out and repeat the process
Tracks spawn in a curve, to avoid criss-crossing and backtracking
Pending: At the end of the trail, a Tracking Outcome event plays out
Patrol
Patrol is the mid-level Notice incident (4-5)
An NPC Patrol spawns in the distance
Patrol NPCs/Bots flock together
Patrol NPCs/Bots walk to the nearest Hostile Camp
The Patrol has a Detection Radius
If caught in the Detection radius, the Player has a limited amount of time to escape Detection
The way the Player behaves (crawl, crouch, crouchwalk, stand idle, walk, jog, run...) impacts Detection
The Escape Detection Countdown is shown
If Detected, the Player can fight off the Patrol
Pending: Alt Goal: If Detected, the Player must Escape to a Hiding spot
Ambush
Ambush is the higher-level Notice incident (6-8)
An NPC/Bot Ambush spawns upon the Player
The Player can fight off the Ambush
Pending: Alt-Goal: the Player must Escape the Ambush
Deadly Ambush
Deadly Ambush is the highest-level Notice incident (9-10)
A very dangerous (boss-level) NPC/Bot Ambush spawns upon the Player
The Player can fight off the Ambush
Pending: Alt-Goal: the Player must Escape the Ambush
Except for the PENDING object, the above mechanics are implemented and functional. Patrol allowed us to bring back some semblance of Stealth mechanics, where the way you move (or don't) impacts your detectability and will therefore reward sneakiness.
Here are the next immediate steps for the system:
All Mechanics
Implement Incident Notifications
Patrol Mechanics
Double Detection Area Radius Size
Obstacles should create dead zones in Detection Areas
Auto-Refill of Escape Detection Countdown by 1/second after 3 seconds out
Implement Escape Mechanics
Ambush
Implement Escape Mechanics
Currently, all Incidents are the same, but this system will ultimately evolve towards generating specific Incidents/Incident Scenarios based on external parameters.
In the next string of updates, I would like to see some final improvements brought to Gauntlet Mode so to be able to publish a playable build. I would also like to go return to some fundamental RPG gameplay: stats, inventory and so on. But first things first, finishing Incidents!
Still Pending Fixes (low priority items at the moment)
Gauntlet Mode: After Boss Bot spawn, all bot spawns in subsequent waves are Boss Bots
Gauntlet Mode: Add and configure Interaction Goal, Defeat All goal and Protect Goal
Finish fixing timing Issues on the remaining Combat Attacks (inputs 3 4 9 and 10)
Fix Sprint's Stamina Cost & Passage of Time & add Cooldown
Camera Tweaks & Small UI Fixes
Implement basic "Monsters" for Cloudedness Hazard
And as usual, you can:
- Join us on Patreon: https://www.patreon.com/winterfallgame - Join us on Facebook: https://www.facebook.com/winterfallgame - Join us on Twitter: https://www.twitter.com/willyouovercome - Join us on Discord: https://discord.gg/ERANgnbSeV
Thank you very much!
댓글