Monday Dev Update #9
Greetings,
To secure and speed up the release pace, and minimize the occurrence of delays, you can support us on Patreon at https://www.patreon.com/winterfallgame
This past week was spent continuing the development work on the aspect of the 4x Mechanics pertaining to Region Cells. Quick reminder:
Divided into 9 main areas (3x3)
Each Area divided into 100 (10x10) Cells
Cells procedurally populated with Resource Nodes or Empty
Resource Cells and Empty Cells randomly occupied by Obstacles, Perils
Cells must be Cleared of Obstacles & Perils to be Claimed
Surveying & Incidents
Surveying & Surveying Incidents were the big item this week. The logic is simple:
Each Cell contains a few Landmarks (5 on average)
Those landmarks are Surveying Spots
You must Survey at least 2 Landmark out of 5 to be able to Claim the Cell
Surveying more than 2 Landmarks decreases the likelihood of the Cell getting Contested
While Surveying a Landmark, an Incident may occur
Incident type & gravity is determined by your current Notice value
The higher your Notice value the higher the risk level of the Incident
Currently, Incidents are, from lowest to highest risk:
Wildlife is caught at unawares
Tracks spawn. Follow them to an Event
A Patrol is caught at unawares. Avoid, Escape or Ambush it
An Ambush falls upon the Player: Escape or Overcome
A Deadly Ambush falls upon the Player: Escape or Overcome
At the moment, only one Incident per Cell per Day can be triggered
At the moment, all events are generic and placeholder. Later on, Arrays will provide variants of events
Next Up
Camp & Base Mechanics: Once Surveying is fully functional, we will move towards improving Camping mechanics as an extension of Hearth Mechanics and Landmark objects, well as beginning to implement Base-Building Mechanics.
Still Pending Fixes (low priority items at the moment)
After Boss Bot spawn, all bot spawns in subsequent waves are Boss Bots
Add and configure Interaction Goal, Defeat All goal and Protect Goal
Finish fixing timing Issues on the remaining Combat Attacks (inputs 3 4 9 and 10)
Fix Sprint's Stamina Cost & Passage of Time
Camera Tweaks & Small UI Fixes
Implement basic "Monsters" for Cloudedness Hazard
And as usual, you can:
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Thank you very much!
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